Monday, May 13, 2013

U4/5 & U6 PIRATE & PPRINCESS DAY - Wed May 15

Get your pirate & princess costumes on wave your magic wands and RRRRR mateeeees have some fun!  Choose a few drills from the list.  You won't get through them all so choose the ones you would like to do.  Feel free to put in your own ideas and creativity around the theme!
Kendra will be at your practices this week.

Follow the Princess/leader....you start and then get the kids to choose the different things you will do.

Each child partners with his/her parent and finds space inside the playing area not too close to other pairs. As well as being purposeful each exercise described should be treated as fun/inventive and is performed alternately by the child and parent together. Jogging forward – child follows parent – parent weaves around the area. As coach shouts change they quickly switch roles:
Variations
As above but skipping, hopping (one foot), bunny hopping (two foot) giant steps, walking backwards
Coach calls out commands, touch ground with hand, sit down, stand up, dive and roll on ground etc



Jungle Run.....let's change it to CASTLE run?
see byte sized coaching under games or follow link below:
http://www.bytesizecoaching.com/secure/games/204_jungle_run_u46.php



Pirates of the Carribbean   
To get into pirate mode.... What noise do pirates make?" The kids will make an 'arghhh' noise. Then you need to tell them that pirates & princesses love treasure and the treasure is down the other end of the island.
The kids will need to go one at a time and pick up one piece of treasure (cone/pinney/anything else you want to add in) and bring it back to the pirate ship.
1. To get the young 3 and 4 year olds to understand this game, play the first round without soccer balls.
2. The second time they should kick a soccer ball down with them.
progression
A nice  progression to this drill is adding cones so the kids have to weave in and out of them before getting to the treasure. By placing the cones down the players have to dribble the ball in different directions - not just straight.
(diagram on the link)



skill:  passing - Pirate Pete
(can be found in Active start program)
Divide the players into two teams. Put the teams in two different pinnie colors. One team has to run through the channel to get to the treasure (balls). The other team kicks the ball to the player running through the channel mate trying to hit the other team with the ball below the knee as they run through. If players get struck by the ball they have to go back and try again. When players get to treasure (Ball) they bring back a piece back to their ship. Players change roles after a set time. Count the pieces (Balls) each team collects.
Variations Easier (U4): Players can role the ball rather than kick it. Players can carry treasure back in their hands. Parents can help. Harder (U6): Players can shoot the ball. Players can dribble both ways with the ball.
coaching points for passing:
-non kicking/planting foot next to ball
-non kicking/planting foot pointing at target
-strike ball with side of foot with ankle locked

Pirate Ship 
You will need to mark out an area big enough so that the young players can comfortably dribble their soccer balls around without constantly bumping into others. The kids (and yourself) will need a soccer ball each.

The game starts with each child having a ball at their feet and being told that the game is called the pirate ship and that the marked out area is the 'ship' they must stay on.
Begin simple by getting the kids to dribble around the ship and throw in a couple of coaching points such as inside/outside of the feet to dribble and changing directions.  Then one-by-one tell the kids to 'freeze' or stop and introduce a new command for them to do. This is where the fun starts and the soccer skills are implemented.
The different commands are as follows:
"The captain's coming" = the kids stop, place one foot on the ball and salute the captain by saying "ay, ay captain!"
"climb the riggin" = on the spot the kids do 'toe-taps' on the ball and with their hands climb up an imaginary ladder.

*****repeat previous commands - repetition is good in this game*****

"Scrub the decks" = on the spot the kids roll the ball backwards and forwards using the bottom of their foot. Use both feet!
"Polish the decks" = on the spot, this time the kids will move the ball from left-to-right using the bottom of their foot.

*****Remember to demonstrate each command every time and with lots of energy*****

"Starboard turn" = the kids (perhaps without knowing it) will learn a quick turn here known as the dragback/pull-back turn. Get the kids to stop, put one foot on the ball, and roll the ball behind them using the bottom of their foot.

"Man overboard" = the kids dribble quickly to the edge of the ship (area), place their foot on the ball, hand on their forehead as if their looking for somebody. On your command the kids wil continue dribbling.

"Fire the Cannon" = the kids kick their soccer ball using the inside of their foot as far away as possible outside of the ship toward other pirates. Once all balls have been kicked the kids can retrieve their soccer balls and carry on dribbling.

"Seagulls are coming" = You pretend to be a seagull who wants to eat their soccer ball. The kids on hearing this command will drop to the floor quickly and protect their ball with their body and hands. You should run around the ship with your arms out like a bird until you tell them to carry on dribbling.

Shark/British Bull Dog/Pirates (Thursday)?  
15 x 15 grid or so.  Have players (fish/pirates) with balls on one end of the grid and coach (shark) in the middle, the players need to get to the other side of grid to get to the sunken ship/pirate ship or to safety.  If the shark tags you before you reach the other side (then you become a shark/it too).  First round play no balls just running, second round play that the players need to dribble the ball to the other side.

Games, cheers, snacks!!!


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